Full list of features render system "Hydra render": engine, plugin for 3ds Max and Blender.
OS
Features |
Engine |
3ds Max |
Blender |
Windows x64 |
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in progress |
Linux |
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in progress |
Mac OS |
not tested |
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not tested |
Hardware
Features |
Engine |
3ds Max |
Blender |
Nvidia RTX 3060 |
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Nvidia RTX 2070 |
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Nvidia GTX 1070 |
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Nvidia GTX 760 |
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Nvidia GTX 680 |
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Nvidia GTX 670 |
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Nvidia GTX 580 |
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Nvidia P40/P100 (Tesla) |
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AMD HD7970 |
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AMD R9290 |
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AMD RX580 |
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AMD RX480 |
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AMD W9100 (FirePro) |
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AMD W9100 (FirePro) |
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Multi GPUs (both Nvidia and AMD and Intel in the same machine) |
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OpenCL 1.0 or higher compatible hardware |
should work |
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OpenCL 1.0 compatible CPUs |
should work |
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Global illumination
Features |
Engine |
3ds Max |
Blender |
Path tracing (PT) |
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Light tracing (LT) |
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Instant bidirectional path tracing (IBPT) |
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Metropolis light transport (MLT) |
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revision |
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Multiplexed metropolis light transport (MMLT) |
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Caustics |
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Geometry
Features |
Engine |
3ds Max |
Blender |
Instancing |
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Geometry optimization (vertex cache) |
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Lights
Features |
Engine |
3ds Max |
Blender |
Standard lights |
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Photometric: point, sphere, rectangle, disk, cylinder |
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Hydra light: point, rectangle, disk, sphere, cylinder, sky portal |
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Distributions: diffuse, spotlight, IES |
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Image based light (IBL) |
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Mesh light with texture |
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Hydra sun & sky |
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Materials
HydraMtl
Features |
Engine |
3ds Max |
Blender |
Diffuse (Lambert) |
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Roughness (Oren-Nayar) |
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Reflectivity |
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Reflectivity glossiness |
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Reflectivity IOR |
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Fresnel |
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Isotropic BRDF: Phong, Torrance-Sparrow, GGX (multiscattering) |
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Anisotropic BRDF: Beckmann, TRGGX (Trowbridge-Reitz) |
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Extrusion: Luminance, Strong(max color) |
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Transparency (refraction) |
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Transparency glossiness |
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Transparency IOR |
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Distance color |
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Thin (no refract) |
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Opacity (fast cutoff in BVH) |
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Cast shadow (on/off) |
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Translucency |
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Emission (self-illumination) |
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Emission cast GI (on/off) |
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Relief height map |
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Relief normal map |
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Relief smooth (NLM denoise) |
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Invert height map |
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Displacement |
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in queue |
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HydraMtlLight (mesh as real light)
Features |
Engine |
3ds Max |
Blender |
Color |
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Textures |
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HydraMtlCatcher
Features |
Engine |
3ds Max |
Blender |
Opacity |
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Auto camera mapped background with HydraBack/Envir map |
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Textures
Bitmap
Features |
Engine |
3ds Max |
Blender |
Formats supported by the FreeImage library (33 formats) |
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Format supported by the 3ds Max (21 formats) |
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3ds Max maps
Features |
Engine |
3ds Max |
Blender |
All procedural 2D textures and color correction nodes are baked by the plugin and transferred to the engine as a texture |
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Color Correction |
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Composite |
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Mix |
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Output |
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RGB Multiply |
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RGB Tint |
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Procedural textures
Features |
Engine |
3ds Max |
Blender |
Ambient occlusion |
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Blended box |
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Falloff |
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HydraBack/Envir
Features |
Engine |
3ds Max |
Blender |
Background |
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Environment |
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Camera
Features |
Engine |
3ds Max |
Blender |
Focal length / Field of view |
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Depth of field |
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Horizontal and vertical tilt correction |
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Motion blur (only as standard 3ds max camera effect) |
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Post process
Features |
Engine |
3ds Max |
Blender |
Denoise (Intel® Open Image Denoise) |
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Exposure |
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Compress (tone mapping with modeling of human vision) |
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Contrast |
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Saturation |
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White balance (CIECAM02) |
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Uniform contrast |
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Normalize |
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Sharpness |
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Chromatic aberration |
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Vignette |
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Diffraction stars |
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Converters
Materials to Hydra
Features |
Engine |
3ds Max |
Blender |
Scanline: Standard, Blend, Multi/Sub-Object, Architectural |
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Mental ray: Arch and Design |
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V-Ray (tested on v4.10) |
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Corona (tested on v2.0) |
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Lights to Hydra
Features |
Engine |
3ds Max |
Blender |
3ds max photometrics |
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mrSkyPortal |
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V-Ray (tested on v4.10) |
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Corona (tested on v2.0) |
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Materials from Hydra
Features |
Engine |
3ds Max |
Blender |
V-Ray (tested on v4.10) |
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Corona (tested on v2.0) |
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Octane (tested on v4.0) |
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Lights from Hydra
Features |
Engine |
3ds Max |
Blender |
V-Ray (tested on v4.10) |
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Corona (tested on v2.0) |
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Octane (tested on v4.0) |
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Render elements
Features |
Engine |
3ds Max |
Blender |
Alpha (add 4 channel) |
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Color (diffuse albedo) |
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Coordinates |
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Coverage |
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Depth |
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Instance ID |
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Material ID |
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Normals |
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Object ID |
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Shadow |
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