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Features

Last update: 17 july 2020

Full list of features render system "Hydra render": engine, plugin for 3ds Max and Blender.

OS

Features Engine 3ds Max Blender
Windows x64 in progress
Linux in progress
Mac OS not tested not tested

Hardware

Features Engine 3ds Max Blender
Nvidia RTX 3060
Nvidia RTX 2070
Nvidia GTX 1070
Nvidia GTX 760
Nvidia GTX 680
Nvidia GTX 670
Nvidia GTX 580
Nvidia P40/P100 (Tesla)
AMD HD7970
AMD R9290
AMD RX580
AMD RX480
AMD W9100 (FirePro)
AMD W9100 (FirePro)
Multi GPUs (both Nvidia and AMD and Intel in the same machine)
OpenCL 1.0 or higher compatible hardware should work
OpenCL 1.0 compatible CPUs should work

Global illumination

Features Engine 3ds Max Blender
Path tracing (PT)
Light tracing (LT)
Instant bidirectional path tracing (IBPT)
Metropolis light transport (MLT) revision
Multiplexed metropolis light transport (MMLT)
Caustics

Geometry

Features Engine 3ds Max Blender
Instancing
Geometry optimization (vertex cache)

Lights

Features Engine 3ds Max Blender
Standard lights
Photometric: point, sphere, rectangle, disk, cylinder
Hydra light: point, rectangle, disk, sphere, cylinder, sky portal
Distributions: diffuse, spotlight, IES
Image based light (IBL)
Mesh light with texture
Hydra sun & sky

Materials

HydraMtl

Features Engine 3ds Max Blender
Diffuse (Lambert)
Roughness (Oren-Nayar)
Reflectivity
Reflectivity glossiness
Reflectivity IOR
Fresnel
Isotropic BRDF: Phong, Torrance-Sparrow, GGX (multiscattering)
Anisotropic BRDF: Beckmann, TRGGX (Trowbridge-Reitz)
Extrusion: Luminance, Strong(max color)
Transparency (refraction)
Transparency glossiness
Transparency IOR
Distance color
Thin (no refract)
Opacity (fast cutoff in BVH)
Cast shadow (on/off)
Translucency
Emission (self-illumination)
Emission cast GI (on/off)
Relief height map
Relief normal map
Relief smooth (NLM denoise)
Invert height map
Displacement in queue

HydraMtlLight (mesh as real light)

Features Engine 3ds Max Blender
Color
Textures

HydraMtlCatcher

Features Engine 3ds Max Blender
Opacity
Auto camera mapped background with HydraBack/Envir map

Textures

Bitmap

Features Engine 3ds Max Blender
Formats supported by the FreeImage library (33 formats)
Format supported by the 3ds Max (21 formats)

3ds Max maps

Features Engine 3ds Max Blender
All procedural 2D textures and color correction nodes are baked by the plugin and transferred to the engine as a texture
Color Correction
Composite
Mix
Output
RGB Multiply
RGB Tint

Procedural textures

Features Engine 3ds Max Blender
Ambient occlusion
Blended box
Falloff

HydraBack/Envir

Features Engine 3ds Max Blender
Background
Environment

Transformations

Features Engine 3ds Max Blender
Automatic resizing of textures to conserve memory on the basis of the resolution of the rendering
UV offset
Tiling
W rotation
Cropping/Placement

Camera

Features Engine 3ds Max Blender
Focal length / Field of view
Depth of field
Horizontal and vertical tilt correction
Motion blur (only as standard 3ds max camera effect)

Post process

Features Engine 3ds Max Blender
Denoise (Intel® Open Image Denoise)
Exposure
Compress (tone mapping with modeling of human vision)
Contrast
Saturation
White balance (CIECAM02)
Uniform contrast
Normalize
Sharpness
Chromatic aberration
Vignette
Diffraction stars

Converters

Materials to Hydra

Features Engine 3ds Max Blender
Scanline: Standard, Blend, Multi/Sub-Object, Architectural
Mental ray: Arch and Design
V-Ray (tested on v4.10)
Corona (tested on v2.0)

Lights to Hydra

Features Engine 3ds Max Blender
3ds max photometrics
mrSkyPortal
V-Ray (tested on v4.10)
Corona (tested on v2.0)

Materials from Hydra

Features Engine 3ds Max Blender
V-Ray (tested on v4.10)
Corona (tested on v2.0)
Octane (tested on v4.0)

Lights from Hydra

Features Engine 3ds Max Blender
V-Ray (tested on v4.10)
Corona (tested on v2.0)
Octane (tested on v4.0)

Render elements

Features Engine 3ds Max Blender
Alpha (add 4 channel)
Color (diffuse albedo)
Coordinates
Coverage
Depth
Instance ID
Material ID
Normals
Object ID
Shadow